Sequence of attack.
So how do we choose which of our units to attack? When do we
attack? Does it make a difference? I'll be discussing these problems in this
article. So, how do we decide which of our units to attack first? There are
basically 3 ways of attacking if you have a full field. Attacking with the
vanguard first, then the remaining 2 rearguards, attacking with one rearguard,
followed by the vanguard and then the last rearguard and finally attacking with
both rearguard then the vanguard.
Attacking with the vanguard followed by rearguards
Now this attacking sequence is normally used if you have no stand
triggers in your deck, mostly critical triggers. By attacking with the vanguard
first, if it is guarded completely by your opponent, using high guard units or
a perfect guard, you would be able to place the effects of the triggers you
drew to your rearguard, not wasting them. If you had attacked with both your
rearguards, the triggers will be wasted as no other units can make use of them.
Attacking with one rearguard then vanguard, lastly with the second
rearguard
This attacking sequence will normally be used by decks that have
both stand and critical triggers. By attacking with one rearguard first, you
can be sure that if you drive check a stand trigger, you would be able to stand
one of your rearguards. This attack sequence also allows you to place a
critical trigger onto the remaining rearguard if your vanguard's attack is
guarded. Normally I would attack with a high unboosted power rearguard first as
when I drive check a stand trigger, it would still have enough power to attack
the opponent's vanguard with a unit boosting it. If you would have a low power
column and a high power column, you would attack with the low power column
first, otherwise, if your opponent damage checks a trigger your low power
column will not be able to attack.
Attacking with both rearguards and then the vanguard
This attacking sequence is usually used if you use a lot of stand
triggers. However do note that even if you have a lot of stand triggers in your
deck, it is still not very encouraged to use this attack sequence. By attacking
with both rearguards first, you are sure that you will be able to make use of
both stand triggers if you are able to drive check them, however, this
possibility is actually quite small. If you attack with both rearguards and
your vanguard is guarded while you drive check a heal trigger, the 5k boost
will be wasted since you can't place it anywhere else. I would still recommend
using the second attack sequence, but maybe you could attack with a full
column, an attacking rearguard with a boosting unit so if you really drive check
2 stands, you would still be able to stand 2 units. This attack sequence and
the first attack sequence is also useful if you wish to remove your opponent's
grade two to prevent them from intercepting. This attack sequence will be
mainly used by Aqua Force when they are out.
When to attack
So when do we start attacking your opponents. It is normally a
good idea to attack with your vanguard for its drive checks as it will help
increase your hand size even if the attack is pointless. However, there are
instances where this is not a very good idea. In the first turn, if your
opponent needs a damage for counterblast, it may be better to lose the card
advantage and not attack, foiling your opponent's plans. One example is if your
opponent have barcgal, by not allow him a counterblast, he would not be able to
use the barcgal superior ride into blasterblade. This, of course you have to
decide if by not allowing him to counterblast, is the advantage more than an
additional card in your hand and one point of damage to him. Always remember
that if your opponents have 4 damage, he would be able to activate limit breaks
and at 5, he would have the chance to megablast. Also the number of unflipped
damage he have left would also justify if you should attack his vanguard or his
rearguard to prevent him from counterblasting. These are all factor you could
consider when you are deciding if you should attack your opponent's vanguard or
rearguards.
Sometimes at late game, if you think you cannot deal the last
damage to your opponent, it may be better to just attack his rearguards to slow
him down and continue the assault the next turn. I had once read an article for
magic the gathering that mentions, the first 19 life is unimportant, only the
last 20th point of damage will decide if you win or lose. I feel that in
cardfight! Vanguard, the first 4/5 damage is not important(although at 4 damage
there is the fear that your opponent may critical trigger you thus ending the
game), only the last damage will determine if you win or lose the game. If you
attack randomly, you may have just given your opponent the advantage instead!!!
So play more, hone your abilities and find out the various circumstances on when
is it better to attack the vanguard and when is it better to attack the
rearguards.
Keep cardfighting!!
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