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Sunday 1 January 2012

Granblue Card Lore

Captain Nightmist

The Captain of the Undead Pirates "Granblue" who is trapped under the curse of immortality. Years after becoming a Vampire, he takes pride in the muscle power he wields that one cannot possible imagine comes from such soft and slender arms. As a pirate possessing incredible charisma, he's the sort of captain even the worst sort of ruffians will follow.











Guiding Zombie

A Zombie of the Pirates "Grand Blue" who continues to guide others into the abyss even after his death. Inviting guests with a gentle voice, he carries others onto a journey into death.














Evil Shade

A Pirate's Shadow that suddenly appears from and disappears into the Darkness. A Magical Entity born under certain circumstances, its body magically materializes. Though It always spouts black humor, they're from people it erased, causing it to not understand what it's saying.












Gust Jinn

A Demon in the ranks of the Granblue capable of controlling the wind. His arms can create a wave-blade of sharp winds or can create a shell-like barrier to protect from any attack. For Pirates who sail every day, "Wind" is an important thing, so his key talent being able to manipulate it is a godsend.












Rough Seas Banshee

The spirit of a blonde solemn girl in an elegant regal dress. With powers similar to powerful words, her voice carries a unique power. Her earsplitting scream is a sound-wave that inflicts enormous damage to the surrounding environment.













Ruin Shade

A Magical Entity who wears the form of a Female Pirate. Unlike lesser magical spirits, her crimson eyes show that she has an intelligent sentient mind. Caring not for race, nor for one's mortality, she travels the seven seas to fight the strong.













Spirit Exceed

A Headless Warrior formed from the Armor of a Western Knight and great Eastern Armor. Due to the souls of a Knight and Samurai, who both turned traitor on their fellows, working in concert to fulfill their regrets, they can be said to have become one. In the midst of battle, they are ephemeral, and speak not a word except when they execute their finishing move. But the unmistakeable roar of its swords swinging downward makes it difficult to hear the quiet whispers of its "Fantasy Shift Blade".









Witch Doctor of the Abyss, Negromarl

The Granblue's personal Necromancer who is capable of controlling the dead of the sea. The souls of the warriors who fell in battle are revived for all eternity, controlled them as his puppets using the Black Arts known as the "Forbidden Hexes". Because of the huge amount of magical power supplied by its magic sword, it can divide its power to revive any amount of the undead as long as it can focus.











King of Demonic Seas, Basskirk

Master of the Seas overrun by the Dead. As it rules over the endless swarms of Lower Grade Undead and various Magical Entities, it thus carries the mantle and responsibility of absolute power. Once the entrance to these seas, "Bermuda Gate", opens, the surrounding waters transform into a wretched hive of scum and villainy, in faster than the blink of an eye.











Dancing Cutlass

A magical sword cursed by a wizard. It's said that it pretends to be a typical weapon, as it moves itself ever closer to slash with its blade dripping in poison. Since it runs on the simple curse of "Slash at anyone who comes near", it has no actual intended malice.













King Seahorse

A giant marine animal that haunts the wrecks of the deep sea. It is usually floating at the bottom of the ocean, but when it sees the outline of a ship, it surfaces explosively, sinking the ship in an instant. Since it doesn't attack anything but ships, it rarely appears to the point that its existence is whispered to be a mere myth.












Dragon Undead, Skull Dragon

An Immortal Dragon that surpasses death due forbidden Black Magic. Though it is proud of the immense power it once wielded in life, it was slain at the hands of Knights of the Light. The highly toxic miasma that fuels the purple flames of its "Breath of Atonement" becomes stronger in proportion to the crimes committed by the one who gets hit by it.




























1 comment:

  1. Would u comtinue this for the rest of nightmist i enjoy reading how these cards cam about

    ReplyDelete